Most games ship on an 8GB or 16GB cartridge to try and match the cost to profit margin as standard discs, with some publishers recuperating costs by adding on to the asking price of the game. According to the WSJ, the delay has disappointed the US-based game publishers.
Ultimately, these space constraints are just one more hurdle for developers looking to bring their titles to the Nintendo Switch.
Five killed in Moscow as bus drives into pedestrian underpass
The driver reported a brake failure , making the bus unable to stop, the Investigating Committee of the Russian Federation said. He said the bus had been towed off the pedestrian underground passage and the rescue operation was now complete.
The largest Nintendo Switch game card now is 32 gigabytes.
Nintendo wont be handing out larger 64GB Switch cartridges to external developers until at least 2019, according to a new report from the Wall Street Journal. "Now it looks like the Switch is going to be the "it" console", which is a significant development for Nintendo.
The biggest memory hog in Nintendo's first party lineup is actually The Legend of Zelda: Breath of the Wild with over 13GB of total memory space required on the carts to be played. In particular, Nintendo returning to cartridges, in this case flash memory sticks, has been an annoyance because there's only so much room you can fit on one. Given that the Switch itself sports less powerful hardware than its Sony or Microsoft brethern, some developers may simply choose not to bother with Nintendo's console at all. However, it's only a matter of time before Nintendo solves a few of these issues themselves. There are also users who prefer to buy physical releases because Nintendo's games tend to hold their resell value better than other systems.